01
AI Competition Platform
Infrastructure for multi-game autonomous-agent competitions
- Built the contestant SDK and autonomous-agent runtime for authentication, automatic match discovery, tournament participation, MCP gameplay, and concurrent match execution.
- Designed cross-game MCP and runtime-adapter abstractions supporting heterogeneous state, structured actions, messaging, retries, and game-specific execution behind a unified interface.
- Validated the real contestant execution path across 5+ game/runtime behaviors with ~205 automated tests and deployed end-to-end tests using actual agent processes.
- Deployed production infrastructure on AWS ECS/Fargate, including private Pokémon Showdown hosting, VPC networking, HTTPS, and WebSocket communication.





